Amsterdam May 26, 2017, All Day

Persuasive Games For Social Impact

Location: Reframing Studio | Silodam 1d 1013 AL, Amsterdam

Hosted by The Fielding European Cluster featuring Fielding faculty members David Blake Willis and Fred Steier.

Games can help us address social issues and inspire behavioral change. In this workshop we will get out hands dirty: we will explore, design, think, and prototype. Most importantly we will learn how to design and prototype a game with social impact.

If you have any questions, emailĀ Alyea Sandovar atĀ asandovar@email.fielding.edu.

Click here to register.

This event is sponsored by the reframing Academy, University of Applied Sciences Amsterdam, Fielding Graduate University, Miles Ahead, Hue Hue, The Experience Design Studio and Creativo Design, who make the cost of this workshop accessible to all. The workshop is a collaboration between researchers, game designers, and social designers. This will be facilitated and presented by Alyea Sandovar, Martijn Kors, Emilie Tromp, Karel Millenaar.

We first start by playing games and by doing so we learn more about the elements That define games. Then we will work in teams, using the reframing method to define a vision of the subject area and a statement on how to change behavior. Next, you will come up with a game concept to That will be a goal or statement for the Intended impact. At the end of day one, you will pitch your idea Pecha Kucha style. We end the day with social drinks!

On day two you will prototype your game idea into a persuasive game. Learn how to tweak gameplay for the Intended purpose. No technical or coding skills needed! Cardboard, duct tape, and role-playing will Be Involved. You will learn how to test your game and improve it throughout the day, ending with a presentation of your game to the other teams.